Turok
Developer: Propaganda Games
Publisher: Touchstone
Price: $59.99
Platform: Xbox 360, PlayStation 3, PC
Category: FPS
ESRB Rating: M for Mature (Blood and Gore, Intense Violence, Language)
Release Date: February 5
Fighting dinosaurs might not be the most original concept anymore – it’s been a long time since the first Turok game saw the light of day. So it seems only fair to expect the surrounding game elements in Turok to compensate for that and help differentiate the game from the extremely bloated FPS market. And yet everything about the game screams, “Generic!” and manages to only surprise you with how it manages to be derivative in every fashion imaginable.
Perhaps its unoriginality could be forgiven if technical flaws didn’t further hinder the game, but the combination really manages to ruin any fun that might be had. And it’s really a shame, because there’s definitely a fun game under Turok’s skin.
The setup, while clichéd (like virtually everything in the story), works well enough: you’re being sent with a team of space marines to capture the former mentor of the game’s protagonist (whose name is, naturally, Turok). Things go wrong right away as your ship is shot down entering orbit, leaving you to put the pieces together and get off a planet teeming with dinosaurs and other monstrous creatures.
Almost immediately you can tell that the game is trying to force the story on you rather than letting you explore the story as you play. At times you’ll be slowed to a crawl to listen to radio communications and you’ll find yourself watching some of the game’s coolest moments rather than actually participating in them. None of the narrative comes through gameplay, and as this point in time that’s just unacceptable.